Project at a Glance

Timeline

Dec 2022 - Present

Tool

Adobe Crete Suites

Figma

Spline, Cinema 4D

My Role

UX/UI Design

Illustrator

Digital Design

Team

Solo Contributor

Befreed App UX/UI Design

Befreed, a mobile reading app that breaks down the entire book in to bite-size content with AI. Product Team is seeking for design solutions to improve the user retention rate and attract more users. Ultimately, I translated the final solution into high-fidelity mockups, leveraging components from the new design system in Figma to ensure consistency and usability.

As the UX designer on the team, I led the end-to-end design to improve overall user experience and seamlessly integrated AI into the reading process, contributing to a more intuitive and engaging AI-optimized reading experience.

Tomo NFT Design

An NFT series was released to promote the collaboration between TOMO Inc. and Babylon. As the visual artist, I created three tiers of NFTs combining the TOMO mascot with Babylon’s logo.

Through close collaboration with the TOMO team, guided by strong art direction and rapid iterations, the NFT series was successfully launched and generated significant traffic for TOMO.

Loverwatch Game UI Design

Loverwatch was the first dating simulator produced by Overwatch 2 for its Valentine’s Day celebration. As the UI/UX designer on the team, I collaborated closely with producers to define the game’s visual aesthetic through detailed design briefs.

Across multiple agile iterations, I created over 20 UI components and in-game graphics. The game was successfully launched and played by Blizzard fans worldwide.

Thrives in collaborative & playful spaces

Thrives in collaborative & playful spaces