About Me
My Experience
Conducted product audits and user research to identify opportunity areas, consulting the Befreed team on a scalable, long-term design strategy
Created and refined product frameworks, prototypes, and mockups for Befreedās AI-powered book digest and discovery experience.
Defined the north star vision and delivered feasible design solutions from ideation through developer handoff.
Conducted user research to identify pain points and partnered cross-functionally to revamp the Workshop Website and launch the Workshop Portalāenhancing the creation experience and increasing asset submissions from 3% to 26%.
Designed the user flow for the āRating & Rankingā feature, enhancing engagement through custom iconography and splash screens; contributed to monthly active user growth from 12K to 25.75 K.
Built a scalable prompt design system in Figma, introducing design tokens and 3D asset libraries to streamline collaboration with art, PM, and marketing teams, cutting update workload by 50%.
Designed user interfaces, interaction flows, and wireframes that support player needs for "Loverwatch; Love Never Dies".
Cross-functional collaboration with game designers, artists, engineers, and narrative designers to implement and refine UX features.
Designed the Product Detail Page (PDP) end-to-end, enhancing product showcase and optimizing user experience.
Built a modular design framework in Figma and partnered with engineers to ensure technical feasibility, while refining UI components to elevate product quality.